Freeform Universal Consensually Kinky (FUCK) RPG system. A 18+, for adults only, table top RPG style system based on sex and kinks. Meant to make adventuring with leather, whips and chains; safe, sane and consensual.
View the Project on GitHub bdsmgeek/fuck-rpg
I _______ the Dungeon Master of this campaign, put forth this contract to the adventures signed below for the duration of this campaign.
Party Name: ___________
Date: ________
Introduction
We, the undersigned, agree to embark on an adventure together. Our journey will involve exploration, intimacy, and BDSM-themed encounters. This contract sets the expectations, boundaries, and goals for our adventure.
Goals and Objectives
- Primary Objective: _______________
- Secondary Objectives: _______________
Consent and Boundaries
- Negotiation Session: We will hold a pre-adventure negotiation session to discuss individual boundaries, hard and soft limits, and safewords.
- Safewords:
- Green(more/include me): ___________
- Yellow (slow down/check-in): ___________
- Red (stop immediately): ___________
- Hard Limits (Non-Negotiable):
- Soft Limits (Negotiable with Caution):
Roles and Responsibilities
Dungeon Master (DM) Responsibilities:
- Scene Setting: The DM is responsible for creating and describing the world, scenarios, and encounters, including BDSM-themed scenes, while ensuring all content aligns with the agreed-upon boundaries and limits.
- Facilitating Consent: The DM will actively check in with players, especially during intense scenes, to ensure ongoing consent and comfort.
- Conflict Mediation: The DM will mediate any in-game conflicts and ensure that out-of-game issues are resolved amicably and respectfully.
- Adjusting the Story: The DM will adapt the narrative based on player feedback and comfort levels, ensuring an enjoyable experience for all participants.
- Providing Aftercare: The DM will ensure that aftercare is provided after intense scenes, facilitating discussion and emotional support as needed.
Player Responsibilities:
- Respect and Communication: Players must respect each other’s boundaries and communicate openly about their comfort levels and consent throughout the game.
- Role Play and Engagement: Players are expected to engage with the story, role-play their characters authentically, and contribute to the collaborative narrative.
- Using Safewords: Players should use the established safewords (“Green”, “Yellow” and “Red”) to communicate their comfort levels and request pauses or stops when needed.
- Providing Feedback: Players should provide honest feedback to the DM regarding scenes, encounters, and overall game experience to help adjust the game to better suit everyone’s comfort and enjoyment.
- Maintaining Confidentiality: Players agree to keep details of the adventure and any personal information shared during the game confidential among party members.
Adventuring Code
- Respect: All members agree to respect each other’s boundaries, limits, and preferences.
- Communication: Open and honest communication is essential. Check-ins will be conducted regularly to ensure everyone’s comfort.
- Aftercare: After intense scenes or encounters, aftercare will be provided as needed to ensure the emotional and physical well-being of all members.
- Confidentiality: Details of our adventure and personal information shared during the game will remain confidential among party members.
Conflict Resolution
- Dispute Mechanism: Any disputes or disagreements will be resolved through calm discussion and, if necessary, mediation by a neutral party.
- Right to Withdraw: Any member can withdraw from the adventure at any time without penalty, provided they communicate their decision to the group.
Signatures
By signing this contract, we acknowledge that we have discussed and agreed to the terms outlined above and are committed to maintaining a consensual and enjoyable adventuring experience.
- Dungeon Master (DM):
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- Player 1:
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- Player 2:
-
- Player 3:
-
- Player 4:
-
- Player 5:
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- Player 6:
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Notes and Additional Agreements